Materials: |
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Bitmap materials, 3D structures (Displacement-Mapping), multiple materials, procedural 3D materials, animated materials, own texts |
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3D Objects Library: |
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Numerous 3D objects with pre-calculated daylight |
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Material properties: |
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Gloss, real reflection, gloss maps, reflection maps, reflection with environment mapping, transparency, bumps, shine, bluescreen, alpha-channel, several mapping algorithms |
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Texture options: |
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Display from view direction |
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Acceleration: |
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Software acceleration via own software accelerator for highest quality with short calculation time, using multiple CPUs |