VISUALIZATION |
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Calculation algorithms: |
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Light: |
Real daylight direct and indirect, replaces the old and complex Radiosity algorithm |
Calculation algorithms: |
Solid-Rendering, Flat-Rendering, Gouraud-Rendering, Hybrid-Rendering (automatically chooses the optimal rendering method for a material for the best relationship between calculation quality and calculation time, with optimized Raytracing), HDRI |
Shadows: |
Real smooth shadows via calculating light flows, smooth shadows via shadow buffer, exact shadow via object buffer and Raytracing shadow |
Number of light sources: |
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Any desired, can be subdivided into light groups |
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Maximum image size: |
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As you choose |